Kickstarter Update #12- Support the Kickstarter
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PRIMER: CREATING INSEKTS
We are jumping ahead to the Insekts these have not
been covered as thoroughly as the other Domains. Both the Biests and the
Insekts are often called the Wild Domains. Both have a wider set
of Starting Characteristics and can create additional Monsters
within their faction.
WHERE THE INSEKTS EXCEL
Within the Insekts Domain the options become very
diverse; from the rigid castes
of their eusociality to their rapid evolution of natural weapons
into more powerful “morphs”. Rapid Evolution is a key part of the
Insekts, including giving them an evolutionary advantage to quickly alter forms
and evolve their weapons and defenses in ways no other Domain can.
Insekts are broken into Insekt Classifications
in a similar way the Biests have Biestial Kingdoms. They are
similar in that each Classification has its own unique Starting
Characteristics, but that is where the similarity ends.
Within each Insekt Classification are Orders,
further defining your Classification.
Let’s take a look at Arachnea for example.
This Classification has a strong starting set of characteristics
in Defense and Willpower. Arachnea, however, is one of the
smaller Classifications, with only two orders - Arachnid and Scorpionoid - but within
each order are sets of Lesser and Greater Traits allowing you to
really customize them.
Other Classifications cover all of the “insect” types,
including their fantasy equivalents, of Decapods, Ants, Bees, Mantis,
Centipedes etc. each giving a full range of Traits and Abilities
to create the creatures you want out of your Insekts. These Classifications
can also be combined to form your own hybrids!
MORPHING NATURAL WEAPONS AND DEFENSES
Morphs are greater forms of natural weapons or
defenses and if any Domain has an abundant supply of these it’s the Insekts.
While each natural weapon type has different Morphs available to
them, here are a few to get an idea. Each one is able to be evolved further or
combined with others to create the nastiest of possibilities.
- Muscle - for additional strength
- Bone - for extra damage
- Crushing - Extra Strength (greatly increases strength but reduces speed)
- Gruesome - causes fear
- Hooks - reduces saves against hits
- Infectious - well, this has several possibilities but often results in reduced characteristics for the target model
You’re starting to get the idea of what Insekts could
become, but here are a few more Morphs: Venomous, Parasitic,
Razor, and Long. And then we have the Extremis Morphs like Corrosive,
Bio-Fire, Bio- Cold, Bio- Electric, Explosive, and even Molten Plasma.
TRAITS AND ABILITIES
Beyond the Classifications and Orders of the
Insekt you will find three sets of Traits that will look familiar.
Genetic Mutation, Environmental Adaptations, and Knowledge and Awareness.
It’s through these Traits you will create the rest of your faction. One
very cool thing is that the “awareness” aspect of Knowledge and Awareness refers to Psychic Awareness.
CORDYCEPS, ARMILLARIA, AND FUNGAL HARVESTING
Different types of fungi have a strong presence
within the Insekts. Whether its dominating them to an army of
willing servants (The Armillaria), infecting them to create zombie
like Insekts (The Cordyceps), or The Harvestors - where the Insekts
harvest fungi (and sometimes other intelligent creatures) giving themselves a
“higher intelligence”. The fungi are a source of psychic awareness for
the insekts, granting them powers and processes not available to the
others.
INSEKTS AND BEYOND
Insekts have great opportunities as well beyond the Classifications
and different Fungi infestations,
by mutating outward into the Reptilia Domain to create your most vile
alien Insekt/Reptilia hybrids.
Next up: CREATING REPTILIA
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