PREVIEW:
VEHICLE DESIGN IN THE 2nd AGE
The
2nd Age will bring The Genesys Project up to modern times and
into the near future. Along with that will come new concepts and options for
all Five Domains. One of the primary design elements of the 2nd
Age is being able to design your tanks and vehicles for your faction.
One
of the biggest advantages of designing your own vehicles is a wide choice of
weaponry, armor, passenger capacity, and other secondary systems for your
vehicles. Since we can customize our own cannons and machine guns this provides
an extremely wide variety of tanks that can be fielded.
CORE
SYSTEMS
Core
Systems give you the capacity of equipment and weapon systems
that can be fit into the vehicle. Just how many Core Systems can be in a
vehicle depend upon the vehicle’s size. There are several different sizes of
vehicles each with their own base characteristics that can be expanded
upon. Through Traits you may have advanced vehicles with additional
Core Systems allowed, as well as other types of near future upgrades.
Personal
Vehicles: motorcycles and other single crewed vehicles.
Core
Systems 1
Toughness
5, Movement: 7
Crew
1, Compartment: Open
Light
Vehicles: Lightly armored vehicles for transport, or fast-moving vehicles.
Core
Systems 2,
Toughness
8, Movement 6
Crew
2, Compartments: Open
Medium
Vehicles: Armored Personnel Carriers, or Lighter Battle Tanks.
Enclosed Compartments.
Core
Systems 2
Toughness
9, Movement 5
Crew
2, Compartments: Open or Enclosed (choice)
Large
Vehicles: Heavily Armored Tanks. Enclosed Compartments.
Core
Systems 3
Toughness
10, Movement 4
Crew
3, Compartments: Reinforced
Huge
Vehicles: Massive Tanks. Enclosed Compartments.
Core
Systems. 4
Toughness
12, Movement 3
Crew
4, Compartments: Reinforced
CORE
SYSTEMS (not all Core Systems are represented in this preview)
- Coaxial
Smoke Launchers: Provides Cover for the
Vehicle when used
- Command
Vehicle: Advanced Comms and
Detection Systems. Allows Crew or Passengers to use their Command.
- Heavy
Plating: Armor 1 (All Sides)
- Improved
Mobility: Increase Movement 1
- Large
Personnel Carrier: Increase Passenger
Capacity 10, requires 2 Core Systems. For Medium vehicles and larger
- Light
Vehicle Enclosure: Compartment Upgrades-
Enclosed for passengers and crew
- Personnel
Carrier: Increase Passenger
Capacity 5 for Light, medium and Heavy vehicles. Personal vehicles may
take an additional passenger with this system.
- Reinforced
Front/side Armor: Armor 1 (front and side
armor only)
- Reinforced
Crew Compartments: Provides extra protection
for drivers and crew. Heavy and Huge Vehicles already come with this
standard.
WEAPON SYSTEMS
(not all Weapon Systems are represented in this preview)
- Advanced
Targeting System: Provides a Combat
Situational bonus
- Crew
Mounted Weapon: Pintle Mounted Weapon
- Extra
Crew Mounted Weapon: Pintle Mounted Weapon
- Heavy
Mounting: Greater Strength Weapon
Increasing Strength 2
- Hull
Mounted Weapon System: Large Cannons take 2 Core
Systems
- Secondary
Turret Weapon System: Mounted alongside the
main armament
- Turret
Weapon System: Primary Weapon System.
Large Cannons can take 2 Core Systems
There are
additional systems not represented here but is a great preview of what is
coming for the 2nd Age.
Next Up: Customizing
Mecha and Powered Armor in the 3rd Age
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