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Deployment
Deployment

Things are progressing rapidly, so I thought I would post up and share how deployment and first round's Initiative is worked out. …

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23Aug2016


Gameplay
Gameplay

What does a game round of the Genesys Project look like? Well here is an overview of just that. …

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17Aug2016


Scalable Games
Scalable Games

The Genesys Project back in conception took on a lot of difficult problems. The first being of course army customization (which was a huge one), playing multiple ages with the same gaming system, and of course making the game scale in points seamlessly from skirmish to large battles. …

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16Aug2016


Activation and Movement
Activation and Movement

\ Taking another look at the next section out of the core rules, focusing in on Activation basics and Movement Bonuses. Of course we will delve more into activations and reactions in the next day or so. …

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15Aug2016


The Genesys Project Updates: Magic, Items of Power, Chariots, Heavy Military Weapons, and More
The Genesys Project Updates: Magic, Items of Power, Chariots, Heavy Military Weapons, and More

Welcome back to the Genesys Project. This update includes Powers (Magic), where you get to create your own magic powers. You select a Focus, effect, and then have the chance to upgrade it to a much stronger version by increasing the Powers attributes. Of course this makes it harder to channel, but …

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11Aug2016
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